﻿using System;
using System.Collections.Generic;
using System.Text;

public class GameDefine
{
    static public readonly int SceneType_Normal = 20;        //普通场景
	static public readonly int SceneType_CS = 2;                //副本场景
    static public readonly int SceneType_Arena = 5;           //竞技场场景
    static public readonly int SceneType_Fight= 22;		 //战斗场景

    public GameDefine() { }
}
